Libor Tělupil
Summary
I am a Senior Unreal Engine Developer and 3D Scanning Specialist with over 8 years of professional experience, specializing in interactive B2B solutions, virtual training and immersive AR/VR applications. My technical focus lies in delivering architecturally robust and highly optimized real-time experiences.
I comprehensively cover the entire development lifecycle — from processing raw photogrammetry and laser scans into game-ready assets, to designing scalable Blueprint logic, ensuring strict performance optimization, and creating intuitive user interfaces.
Currently operating fully remotely from Italy, I pride myself on my independence, strict adherence to programming best practices, and the ability to seamlessly deliver complete, high-quality projects tailored to the specific needs of the corporate sector.
Work experience
2016 - NOW
VR3D.cz - VR developer, 3D scannnig specialist
Development of VR apps and games, laser scanning, photogrammetry
UPP - 3D scannnig specialist
Laser scanning, photogrammetry
Dimensions - 3D Generalist / Graphic Artist
Laser scanning, photogrammetry, scans cleaning
2013 - 2014
Czech Post - System Administrator
Windows Server system administrator
Education
2006 - 2011
Bachelor degree in Computer Science and Technology
VSB – Technical University Ostrava
High School of Industry
Uherské Hradiště
Sample projects
VR projects
Playlist
3:06
2:25
23:52
2:00
2:23
2:12
2:55
General info
InteriorDesignerVR
The game is developed for the Meta Quest standalone headset.
HazardShieldVR
Safety training for our Slovak customer. The program simulates several scenarios – a leak of dangerous gas, liquid and a fire in the workplace. The training participant learns how to respond according to the BAČA principles (safety, analysis, action, assistance).
The trained person first attends a lecture, where it is explained to him how to behave in similar situations, then follows a practical test and finally reports the incident to his superior.
The game was developed for the Meta Quest standalone headset.
ShoVR
The game was developed for the Meta Quest standalone headset.
NeuroBoostVR
NeuroBoostVR is a gamified interactive app designed for people suffering from Parkinson’s disease. Players perform various tasks that help them practice fine motor skills, balance and spatial orientation.
The game was developed for the Meta Quest standalone headset.
ClaustrOFF (prototype)
ClaustrOFF is a VR app or rather a game I developed to help people with claustrophobia overcome their fear of enclosed spaces.
In principle, it is an escape game where the player progresses through different rooms that get smaller and smaller. In each room he has to solve several tasks to get further. It is this puzzle solving that is supposed to help him with his fear by making him focus on something other than his fear.
The game runs on Oculus Quest 2 and PC VR. The whole game was developed by me alone in just 1 month.
The project is currently in a prototype state and the client is trying to raise money for its further development.
VR Eshop (prototype)
VirtuBee
VirtuBee is a virtual reality product presentation application developed by me. It allows users to view products from different angles and even cut them up virtually to see what’s inside and how they work. With VirtuBee, you can experience products in a new and unique dimension and see their features and design up close.
Escape game
An unfinished project of an escape game that I wanted to create, but after weighing all the pros and cons, I came to the conclusion that I can’t afford to work on the game for a year or more and not have additional income and rely on the fact that the game will hopefully be successful and pay me at least the effort I put into it. That’s why I finally decided to look for work at an already established studio, and why you’re on this site now.
Environment art
Barn
Cyberpunk
UE 5.2 PCG
3D scans
All scans are raw, without any cleaning / sculpting.
Experienced with
References
Interested?
I am thrilled about the possibility of joining your team as a 3D scanning and/or VR developer using Unreal Engine. I am available for an interview via phone, video call or in person daily from 9 am to 10 pm CET.
Contact me directly
(+420) 606 555 848
libor@telupil.cz