What are we scanning
Large or small, long or short, high or low - everything is possible if you know how to do it. We know it. You have the vision, we will help you make it a reality. The tools we use can differ among projects, and we can work in several situations and scenarios, from small to large scale scans. The use of UAV allows us to scan buildings without height limitations or accessibility issues.
- Scanning film props and environments for filming.
- Digitization of cultural heritage, monuments, sculptures, works of art of all sizes - from coins throughout the building complexes.
- Scan museum exhibits, archaeological sites.
- Documentation of reconstruction and restoration work (comparison of actual state before and after).
- Scanning of industrial buildings and facilities.
- Scanning objects for use in advertising.
- Possibility to scan people or animals in the biggest 3D scanner in continental Europe.
Where are we scanning
Thanks to our location in Prague, we are very flexible. Depending on the actual workload, we are able to react to your demands in a few days. Our 3D scanning kit is fully portable and we are able to travel all around the world 3D scanning archaeological finds, landscapes, historical structures and objects, for commercial and research reasons.
Technically, we are able to scan anywhere in the world, but there can be some legal restrictions outside of EU.
How are we scanning
We are a company whose main target is to provide 3D scanning services with using laser scanners and photogrammetry. To get the best results, use multiple scanning technologies and its combination allows us to achieve even at a distance of tens of meters accuracy of ± 2 mm. More information about the technologies and techniques we use can be found in the Technology section.
What you can use our scans for
The 3D models we create can be further edited, rigged for animation, painted, printed on a 3D printer, or manufactured on CNC machines. We have contacts to the best companies in the industry and we are able to ensure production tailored to your needs, without having to worry about anything.
Game developers and filmmakers will appreciate the accuracy and photorealism of our models that they can save huge amounts of time and resources that would otherwise have to be invested in the manual modeling. We working with large and small game and movie companies, and we know their quality requirements, which we are able to fully comply.
Perfect replicas of rare fossils in paleontology can be studied and analyzed without risk of damage or loss of the original findings. Digitization of historic sites in archeology in 3D form offers more accurate and more convenient examination compared with ordinary photographs. From these findings may eventually be drawn a digital reconstruction of the original state as it appeared before hundreds or thousands of years ago. 3D technology also allows you to create a virtual museum that visitors can browse from the comfort of their own home using a virtual or augmented reality.
3D scanning is also very useful in the reconstruction of rare buildings or artworks. By comparing the situation before and after reconstruction, can be accurately documented, what changes in the course of reconstruction work took place, and whether made in the required quality.
It is the safest way to preserve priceless objects and to produce copies to perfectly match the original, so that they can be analyzed and studied
What is hard to scan
It is good to know where 3D scans can be limited - most issues are resolvable by us during or after the scan is complete, even so, it is good for you to have knowledge that will give you the best results.
- Generally, the results are best when there is a complex shape with irregular features. When the object is smooth, single color and glossy, getting good results can be difficult.
- Optically uncooperative materials, especially transparent or shiny objects are almost impossible to scan in its original state. For these objects is necessary to use special antiglare spray or cover the object with adhesive tape.
- Scanning in the presence of occlusions and self-occlusion may lead to holes in scanned data.
- Thin, wispy elements are very difficult to scan, so hair, feathers, or very thin parts will present problems.
- Deep holes, i.e. a vase will be fine to scan on the outside, but the wall thickness will be generated in the software afterward.
- Moving objects are possible to scan only in the studio with fixed scanning rig, where multiple cameras are triggered at once. Moving objects are not scannable with laser scanning.
- Vegetation and unwanted moving objects (people, cars, birds, etc.) in outdoor scanning may lead to problems for 2 main reasons: they are causing occlusion and moving objects looks different in every scan, so they can lead in scan alignment problems. For those reasons is ideal, when the surroundings of scanned objects is closed for public and devoid of vegetation.
Why are we scanning
We live in a time, where the ancient monuments hundreds, even thousands of years old are destructed on the daily basis. And we do not mean merely the barbaric destruction of antiquities in war zones, but also eg. damaging in natural disasters, such as floods or fires, or even damage resulting from lack of interest, poor financial situation, or in the worst case, insensitive interventions from owners of some important objects. We have ways, how these objects could be preserved for following generations in exactly the same state, as previous generations have left them for us. In the digital world, they can exist forever.